MICHELLE TASIC

Senior Creative Director · AI Visual Director · Experiential Worldbuilding

I transform ambitious briefs into cinematic worlds, immersive experiences and presentation-ready visual systems for entertainment, cultural destinations and emerging technology.

Selected credits: HQ Worldwide Shows · Electronic Arts · Marvel Studios · SuperSport

Flagship Projects

Three projects that show how I turn ambitious ideas into clear visual direction, cinematic systems and audience-facing experiences.

Confidential Cultural Destination Project, Middle East

Role: Creative Director & Story Architect · Year — 2026 · Category — Experiential / Cultural

Destination Experience Development

Developed cinematic concepts and guest journeys across wellness, night-time entertainment, endurance sport and destination programming

Cultural Opening Sequence Development

Shaped the ceremonial narrative from ruling-family arrival and onyx-cone ignition through gathering, emanation and setting.

Production Clarity

Translated ambitious, multi-stakeholder concepts into sequenced visual direction that could move cleanly from pitch to production.

Marvel Studios: Iron Man 2 Pre-viz

Role: Previsualisation Artist (Contract) · Year — 2009 · Category — Film/TV.

Action Prototyping

Pre-visualised highly complex action sequences to determine feasibility and visual rhythm before shooting.

Production Blueprints

Provided clear, concise blueprints that significantly accelerated critical production choices for downstream teams.

Camera Choreography

Led iterative camera choreography and explored detailed pacing with directors to lock down the visual language.

Deep-dive

Problem

The core challenge was to safely and iteratively prototype highly complex action sequences before principal photography commenced. This required maximum efficiency and clarity.

Approach

The process involved detailed blocking, comprehensive camera language exploration, and precise beat timing. This was coupled with rapid director feedback cycles and daily composition updates. The focus was on delivering actionable, production-ready concepts.

Outcome

The result was the delivery of production-ready previs packets. These packets clarified set-pieces and refined the pacing for all downstream departments, ensuring a smooth transition to filming.

AI Lab: Pre-viz, Concept & Motion R&D

Role: · Year 2023 — present · Self-initiated experiments that explore speed without losing craft. I use AI tools responsibly—always as assistants, never as shortcuts that compromise authorship, IP, or people.

Pre-viz Sprints

Story beatboards → shot lists → camera language tests (48-hour loops).

Motion Studies

Timing, parallax, lighting passes; edit rhythm tests.

Style Systems

Consistent worlds across frames (character → environment → props) with guide sheets.

Responsible AI, in practice

• Consent & Credit: I only use licensed or original material; no training on living artists' styles without permission.

• Human in the loop: Every frame is selected, edited or composited by me; models are assistants, not authors.

• Privacy: No biometric or personally sensitive inputs; removal on request.

• Bias checks: Diverse prompts and review for representational fairness.

Interface/HUD Explorations

Readability without clutter for gameplay and trailers.

Selected Visual Worlds

Worlds, Atmospheres & Future Mythologies

Visual Development

Character & Creature Design

Art Licensing

Career Highlights